FIREBRAND'S STRATEGY GUIDE
| I. Introduction to Middle Earth Play By Mail | What is Middle Earth Play By Mail How the underlying game mechanics function Winning the Game Game Systems Inc. Sources for more information |
| II. Opening Moves | Preparing the Map Establishing Goals Characters Economics Coordinating Strategy |
| III. Mid Game | Establishing Goals Characters Economics Consolidating the Nation Attacking the Enemy |
| IV. Finishing Moves | Curse Companys Uncovering Secrets Dunking the Ring Victory Conditions and Points |
| V. Economics | Understanding the Turn Sheet The Market Place Tax Rates Population Center Production Expenses Placing and Upgrading Population Centers |
| VI. Characters | Agent Commander Emissary Mage Multiclass Personal Combat Curses Assassination Double Agents Bribery A Note on Names |
| VII. Armies and Navies | Hiring Recruiting Arms and Armor Warships Transports Training Feeding Moving Defending Attacking Blocking Combat Resolution |
| VIII. Artifacts | Researching Locating Using Secondary Powers |
| IX. Encounters | Choosing a reaction Dragons NPCs Sites |
| X. Riddles | Analyzing Riddles Sources for Riddles Answering the Riddle |
| XI. Magic | Combat Healing Lost Lists Conjuring Lore Spells |
| XII. Movement | Character Company Army Navy Magic NPCs |
| XIII. Preparing the Turnsheet | Filling In
Orders Reviewing the Turnsheet Submitting the Turn Special Service What GSI will and will NOT correct |
| XIV. Diplomacy | Teamwork Locating Allies and Enemies Dealing with Neutrals Dealing with the Enemy |
| XV. The One Ring | What is the One Ring How to find the One Ring Consequences of owning the One Ring How to get rid of the One Ring |